Procedural Game Programming
pope 06 Mar 2008 21:37
So, here is another cool game programming concept – Procedural graphics. This could potentially open the doors for all kinds of things we've all been wishing for - everything from truly complete in-game customization to fully destructible/constructible environments (also note the size of the downloads - models and textures are defined mathematically, not by bulky resource files). Check out some of the other demos they have as well. Pretty cool stuff. If anyone has looked at Spore, this is similar in the technology used for that.