Climbing
bertinc 03 Apr 2008 16:19
As discussed in the design meeting, we would like for our character to be able to climb on top of certain shelving units. Since it is a 2d game, it wouldn't make sense to be able to climb up on part way, so I will define the climbing sequence here.
- character faces a climbable location
- if location is climbable then a control hint may pop up to say press "A" to climb or something like that
- the character will climb to the top of the object (no middle heights or player control during this animation)
- the character will grow slightly in size to show perspective
- the player can then walk around on top of the stocking shelf
- if the character faces the edge of the shelf the player may press a control to climb down in certain locations